Video Games
Encouraged
by the success of Atari, other companies tried dipping their joysticks
into the home videogame market in 1976.
Coleco introduced Telstar Pong, while the Fairchild Camera
and Instrument Company weighed in with the Fairchild Channel F; the
first programmable home game console, it came with large cartridges
that could be inserted in order to play different games.
The Atari 2600 (which included such games as Tank, Pong,
Centipede, Galaxian, Breakout and Pole
Position) totally dominated the home videogame market upon its
release in 1977. (Atari also opened the first Chuck E Cheese
restaurant - a nightmarish "fun for the whole family" eatery featuring
robotic animals and electronic games). Atari continued it's domination
of the home market with the 1978 release of Atari Football.
As the 80s dawned, the videogame industry continued to thrive, with
Atari still leading the pack. When the company released a home version
of Space Invaders, Atari 2600 sales hit their highest
level to date.
Atari's first serious challenger was Mattel, who introduced a home
videogame system of its own called Intellivision, which included games
such as baseball, poker and blackjack. It was more expensive than Atari
but boasted better graphics. Atari's success continued with the
release of a home version of Asteroids, while Sega released an
American version of Frogger.
The Nintendo Entertainment Systems was launched in the US in 1985,
and by the end of the decade Nintendo had 80% of the US video games
market, with its profits exceeding those of Nippon Steel Corporation
and Hitachi, Japan's two industrial giants. |